Unreal Engine 5, known for its CPU-demanding capabilities, can be run in a web browser now
Unity, Godot, and O3DE will also be supported on browsers.
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Unreal Engine 5 can now be run in a regular web browser, according to a first taste posted on X (formerly known as Twitter) by the user moon, and validated by the developers behind the project.
This version of the Unreal Engine 5 runs in WebGPU, and is capable of multi-threaded rendering, according to Alex St. Louis, one of the people behind the project.
Very excited to share a sneak peek of Unreal Engine 5 running in WebGPU, with multi-threaded rendering, many performance optimizations, and the star of the show… an asset streaming system
Alex St. Louis
Not much is known regarding the release date or other info, but it’s safe to assume this version of Unreal Engine 5 capable of running on WebGPU might be coming soon.
However, the sneap peek image comes from a presentation of the company behind the project, Wonder Interactive, for Khronos, the company responsible for WebGPU, and it seems Unreal Engine is not the only engine coming to web browsers.
Wonder Interactive plans to bring other engines, such as Unity, Godot, and O3DE to web browsers, as well.
These engines might also be available to browsers at some point in the following months, but until then, you can actually get a taste of the Unreal Engine 4.27 on browsers, by checking out their demo, Spacelancers, which you can find here.
The Unreal Engine 5 sneak peek on the browser looks promising though. However, given the fact that Unreal Engine 4.27 loads quite slowly on a web browser, don’t expect the Unreal Engine 5 to load faster. You’ll probably need a good Internet connection, too.
What do you think about this? Would you see yourself using Unreal Engine 5 directly from a browser, or not? Let us know your opinion in the comments section below.